Mushing Rivals

Free on iPhone · $3.99 removes ads

Neo-Nordic
dog-sled racing on
Borealis Prime

Run a dog team across six frozen regions of an abandoned colony world. Thirty-one trails, five dungeon guardians, and one ship still waiting to leave.

Coming soon to the App StoreSee the worlds
Worlds
6
Trails
31
Bosses
5
Dogs
13

What you get

A real game, not a slot machine

No energy meters, no timers, nothing to wait out. You race, you collect salmon, you earn dogs, you finish the story.

Drag to steer

One thumb, the whole trail. Drag left or right to carve a line; the team leans into it and the sled holds where you put it.

Six regions, thirty-one trails

Neon tundra, a planted forest, sea ice that remembers being water, a road someone cut, a sky harbor, and the climb to the ship.

Five guardians

Every region ends underground, in the dark, with something built to stop you. Beat it and the next region opens.

Build the team

Start with four Alaskan Huskies. Earn Neo-Nordic hounds with salmon you collect on the trail. Speed, stamina and strength each change how the sled drives.

Salmon, not currency

Red and gold salmon are scattered down every trail, and they buy dogs. There are no timers, no energy bars, and nothing that stops you racing.

A story that ends

Ronan Frost has run this tundra since he could stand on a sled. Six regions later, he leaves the planet. The game has a real ending.

Six regions

One planet, and a road off it

Every region ends underground, with a guardian in the way. Beat it and the next region opens. That is the whole progression — nothing else unlocks it, and nothing in it is for sale.

The Neon Tundra — story art
01

The Neon Tundra

Neon night over open snow.

Guardian · The Ice Mine

Frostfall — story art
02

Frostfall

Daylight under trees that block the sky.

Guardian · The Heartwood

The Sundered Sea — story art
03

The Sundered Sea

Cross the ice before the ice remembers it is water.

Guardian · The Undertow

The Starfall Road — story art
04

The Starfall Road

Follow the old road in. Something built it, and something left.

Guardian · The Undercity

Skyhaven — story art
05

Skyhaven

The sky harbour. Its lamps are still lit, and no one has come to the gate.

Guardian · The Sluiceworks

The Last Launch — story art
06

The Last Launch

One ship left. One climb to reach it.

The finale

The kennel

Four dogs in harness

You start with a team of Alaskan Huskies and work up a ladder — Working, Racing, Elite — paid for in salmon off the trail, never with money. Speed, stamina and strength each change how the team pulls.

Gunnar, a Alaskan HuskyStarter

Gunnar

Alaskan Husky

Speed
46
Stamina
70
Strength
58

Comes with the sled

Mishka, a Alaskan HuskyStarter

Mishka

Alaskan Husky

Speed
42
Stamina
70
Strength
66

Comes with the sled

Thyra, a Alaskan HuskyStarter

Thyra

Alaskan Husky

Speed
41
Stamina
66
Strength
72

Comes with the sled

Vidar, a Alaskan HuskyStarter

Vidar

Alaskan Husky

Speed
43
Stamina
74
Strength
52

Comes with the sled

Odin, a Neo-Nordic EurohoundWorking

Odin

Neo-Nordic Eurohound

Speed
58
Stamina
62
Strength
60

1,600 red salmon

Bacon, a Alaskan HuskyWorking

Bacon

Alaskan Husky

Speed
60
Stamina
60
Strength
62

2,200 red salmon

Waffle, a Alaskan HuskyWorking

Waffle

Alaskan Husky

Speed
62
Stamina
64
Strength
64

2,800 red salmon

Phoenix, a Neo-Nordic EurohoundRacing

Phoenix

Neo-Nordic Eurohound

Speed
66
Stamina
68
Strength
64

4,000 red salmon

Hugo, a Neo-Nordic EurohoundRacing

Hugo

Neo-Nordic Eurohound

Speed
68
Stamina
66
Strength
66

5,000 red salmon

Kira, a Alaskan HuskyRacing

Kira

Alaskan Husky

Speed
70
Stamina
70
Strength
68

6,000 red salmon

Roku, a Neo-Nordic Sprint-HoundElite

Roku

Neo-Nordic Sprint-Hound

Speed
72
Stamina
72
Strength
70

250 gold salmon

Oscar, a Neo-Nordic Sprint-HoundElite

Oscar

Neo-Nordic Sprint-Hound

Speed
72
Stamina
74
Strength
68

350 gold salmon

Opal, a Neo-Nordic Sprint-HoundElite

Opal

Neo-Nordic Sprint-Hound

Speed
76
Stamina
74
Strength
72

500 gold salmon

The kennel is still growing — new dogs arrive in updates, and every one of them is earned the same way.

Screenshots

Straight off the phone

No mockups, no touched-up renders. Every one of these is a frame from the build.

  • The hub: race, kennel and store, with salmon and stars
  • The Ice Mine — racing through a lit tunnel underground
  • The kennel: choosing which four dogs go in harness
  • The Heartwood — the World 2 guardian's arena
  • World select: the six regions and their trails
  • Skyhaven — racing between the lit towers of the sky harbour
  • The store: Premium, and the dogs that salmon buys
  • The Last Launch — the final climb toward the ship

Swipe or scroll to see more.

The story

Ronan Frost is trying to leave

An abandoned colony world, a musher who cannot walk off it, and a road built by people who could. Six regions, six chapters, and an ending.

  1. The Neon Tundra

    The mine remembers being a machine. Ronan runs south, toward daylight he has never seen.

  2. Frostfall

    The forest was planted. Whatever planted it went south too — and the land runs out at the ice.

  3. The Sundered Sea

    The sea is crossed. On the far shore, a road: cut stone, lamps still lit, running inland to something that has a name.

  4. The Starfall Road

    The sentinel stands down. Above the buried streets, Skyhaven opens its gates for the first visitor in a thousand years.

  5. Skyhaven

    The water runs and the city wakes. On the highest terrace, a ship that has been waiting lights its runes.

  6. The Last Launch

    Ronan Frost leaves Borealis Prime with his dogs and the old star-charts. Ahead, small and blue: Earth.

From the first cutscene. Every region ends with one of these: no dialogue, one line of text, and the next place to go.

Original Game Soundtrack

Five tracks, out now

The instrumentals that play under the races — 17 minutes of them, on every streaming service.

Cover art for Mushing Rivals: Original Game Soundtrack

Mushing Rivals: Original Game Soundtrack

Mushing Rivals · 5 tracks · 17 minutes

  • Glacial Adrenaline
  • Neon Tundra Rush
  • Frostbyte Warpath
  • Iron Chant
  • Obsidian Frost

Free to play

$3.99 removes the ads. Forever.

The whole game is free. Every region, every trail, every dog and the ending — none of it sits behind a paywall. Premium is one purchase that turns the ads off, and it does nothing else.

Coming soon to the App Store
What the free game shows you
Your first three finished races are ad-free. After that, a full-screen ad appears between some races — never during one, and never more than one every couple of minutes.
An ad you can choose
After a race you can watch one to double that race's salmon. Skip it and you lose nothing but the salmon.
What Premium changes
Every ad, gone. The salmon you earn stay exactly the same — Premium buys quiet, not an advantage.
One purchase, every device
Apple remembers it. RESTORE PURCHASES in the store brings it back after a reinstall or on a new phone.

Full detail in the privacy policy and the support page.

Coming next

The rivals are coming.

Mushing Rivals has always been a race against the clock. Next, it becomes a race against each other.

  • Planned

    Online races

    Line up against other teams on the same trail, live. Your dogs' speed, strength and stamina count, so the kennel you've built is the team you bring. Matchmaking pairs you with teams of similar power.

  • Planned

    Leaderboards and rival ghosts

    Every trail, every tier. Race a real player's best run when nobody's online.

  • Planned

    Look after the team

    Dogs tire after a hard run and recover on the bench. Feed them salmon, rotate the kennel, and bring your freshest four to the start line.

  • Planned

    More dogs, and mushers to choose from

    The kennel keeps growing, and the musher on the runners becomes yours to pick.

  • Planned

    Android

    Coming to Google Play, racing against iPhone.

In development. No release date yet. Everything you earn now comes with you.